The Node.js ecosystem doesn't offer only one solution, but various solutions that come with their strengths and weaknesses. Angular.js (Frontend) + Hapi.js (Backend) + Neo4j (Database)Įxpress.js is exchangeable with other web application frameworks for the backend the same way as React.js is exchangeable with Vue.js and Angular.js when it comes to frontend applications.Vue.js (Frontend) + Koa.js (Backend) + MongoDB (Database).React.js (Frontend) + Express.js (Backend) + PostgreSQL (Database).Just to give you an idea, the following is a list of tech stacks to build client-server architectures: As a backend application, it is the glue between your frontend application and a potential database or other data sources (e.g. Instead, Express.js, a web application framework for Node.js, enables you to build server applications in Node.js. However, when saying web applications with Node.js, it's often not for anything visible in the browser (excluding server-side rendering of a frontend application). Part 1: The minimal Node.js with Babel SetupĮxpress.js is the most popular choice when it comes to building web applications with Node.js.If(this._renderer & this._renderer.This tutorial is part 2 of 2 in this series. This._renderer = new PIXI.Renderer(options) If(this._renderer & this._renderer.textureGC) This._renderer = toDetectRenderer(width, height, options) This._renderer = new PIXI.WebGLRenderer(width, height, options) This._renderer = new PIXI.CanvasRenderer(width, height, options) TilingSprite.prototype._renderWebGL_PIXI = ._renderWebGL TilingSprite.prototype._renderCanvas_PIXI = ._renderCanvas TilingSprite.prototype = Object.create() Find related files in that folder and open them respectively. Go to last blank line and add this:Īfter this process, all changes are going to make in YOURDRIVE:\Users\YOURUSER\OneDrive\Documents\Games\YOURGAMENAME\js folder. Go to YOURDRIVE:\Users\YOURUSER\OneDrive\Documents\Games\YOURGAMENAME\js\libs folder and find rpgmaker.js. Now, we are going to some changes on codes.įind "index.html" file in YOURDRIVE:\Users\YOURUSER\OneDrive\Documents\Games\YOURGAMENAME folder. If your game is located different location than MV's default location, locate your game folder and go to \js\libs folder and do the same process.Į. After all these download actions, you have to have these files:Ĭopy and paste these files to YOURDRIVE:\Users\YOURUSER\OneDrive\Documents\Games\YOURGAMENAME\js\libs folder and of course, choose "Replace the files in the destination" option. Locate a place on your computer and click ok. Right click on that page, click "Save As". New page is going to open when you click the "Raw" button of GitHub. Open downloaded "Source code (zip)" file, find "dist" folder in it. Download "Source code (zip)" file under "Assets" header. Download these under "Development Build" header:ī. Afterwards, find "nw.exe" and rename as "Game.exe" in the same folder ("nwjs-win").Ī. After that process, find "Game.exe" and delete it in the same folder ("nwjs-win"). Copy and paste everything that you extracted as NORMAL before and choose "Replace the files in the destination" option. Go back to YOURDRIVE:\SteamLibrary\steamapps\common\RPG Maker MV and go to "nwjs-win" folder. Afterwards, find "nw.exe" and rename as "Game.exe" in the same folder ("nwjs-win-test").ĭ2. After that process, find "Game.exe" and delete it in the same folder ("nwjs-win-test"). Copy and paste everything that you extracted as SDK before and choose "Replace the files in the destination" option. In that folder (Our example: YOURDRIVE:\SteamLibrary\steamapps\common\RPG Maker MV), first go to "nwjs-win-test" folder. If you don't have steam version, go to your engine's folder where its located on your computer.ĭ1. If you have steam version, go to YOURDRIVE:\SteamLibrary\steamapps\common\RPG Maker MV in your computer's file explorer. Extract NORMAL to a new folder (different folder from SDK).Ĭ. Go to, and download (depending on your environment) Windows 64 bit SDK and NORMAL versions of nw.js'.ī2. This guide is going to help you to update PIXI version of MV.Ī. I managed to update RPG Maker MV's PIXI version to v6.5.0.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |